#include "Game/Actor/AI/aiLastBossDemoWarpRoot.h" namespace uking::ai { LastBossDemoWarpRoot::LastBossDemoWarpRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LastBossDemoWarpRoot::~LastBossDemoWarpRoot() = default; bool LastBossDemoWarpRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LastBossDemoWarpRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LastBossDemoWarpRoot::leave_() { ksys::act::ai::Ai::leave_(); } void LastBossDemoWarpRoot::loadParams_() { getStaticParam(&mIsPartsActorTgOn_s, "IsPartsActorTgOn"); } } // namespace uking::ai