#include "Game/Actor/AI/aiLastBossNormalWarpRoot.h" namespace uking::ai { LastBossNormalWarpRoot::LastBossNormalWarpRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LastBossNormalWarpRoot::~LastBossNormalWarpRoot() = default; bool LastBossNormalWarpRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LastBossNormalWarpRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LastBossNormalWarpRoot::leave_() { ksys::act::ai::Ai::leave_(); } void LastBossNormalWarpRoot::loadParams_() { getStaticParam(&mIsKeepDisableDraw_s, "IsKeepDisableDraw"); getStaticParam(&mSleepPartsActorName_s, "SleepPartsActorName"); getDynamicParam(&mIsReturnHome_d, "IsReturnHome"); getDynamicParam(&mIsForceWarp_d, "IsForceWarp"); getDynamicParam(&mIsPartsActorTgOn_d, "IsPartsActorTgOn"); getDynamicParam(&mIsPartsWarpEffectSync_d, "IsPartsWarpEffectSync"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai