#include "Game/Actor/AI/aiLastBossRailWarpRoot.h" namespace uking::ai { LastBossRailWarpRoot::LastBossRailWarpRoot(const InitArg& arg) : LastBossNormalWarpRoot(arg) {} LastBossRailWarpRoot::~LastBossRailWarpRoot() = default; void LastBossRailWarpRoot::loadParams_() { LastBossNormalWarpRoot::loadParams_(); getDynamicParam(&mRailIndex_d, "RailIndex"); } } // namespace uking::ai