#pragma once #include "Game/Actor/AI/aiLastBossNormalWarpRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LastBossRailWarpRoot : public LastBossNormalWarpRoot { SEAD_RTTI_OVERRIDE(LastBossRailWarpRoot, LastBossNormalWarpRoot) public: explicit LastBossRailWarpRoot(const InitArg& arg); ~LastBossRailWarpRoot() override; void loadParams_() override; protected: // dynamic_param at offset 0x80 int* mRailIndex_d{}; }; } // namespace uking::ai