#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LastBossRecognizeRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LastBossRecognizeRoot, ksys::act::ai::Ai) public: explicit LastBossRecognizeRoot(const InitArg& arg); ~LastBossRecognizeRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mAttackNum_s{}; // static_param at offset 0x40 const int* mAttackRandNum_s{}; // static_param at offset 0x48 const float* mWarpStartDist_s{}; // static_param at offset 0x50 const float* mForceWarpRetryDist_s{}; // dynamic_param at offset 0x58 bool* mIsAttackPatternFixed_d{}; }; } // namespace uking::ai