#include "Game/Actor/AI/aiLastBossShieldBash.h" namespace uking::ai { LastBossShieldBash::LastBossShieldBash(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LastBossShieldBash::~LastBossShieldBash() = default; bool LastBossShieldBash::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LastBossShieldBash::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LastBossShieldBash::leave_() { ksys::act::ai::Ai::leave_(); } void LastBossShieldBash::loadParams_() { getDynamicParam(&mIsAttackPatternFixed_d, "IsAttackPatternFixed"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai