#include "Game/Actor/AI/aiLastBossShootGaleArrowRoot.h" namespace uking::ai { LastBossShootGaleArrowRoot::LastBossShootGaleArrowRoot(const InitArg& arg) : LastBossShootNormalArrowRoot(arg) {} LastBossShootGaleArrowRoot::~LastBossShootGaleArrowRoot() = default; bool LastBossShootGaleArrowRoot::init_(sead::Heap* heap) { return LastBossShootNormalArrowRoot::init_(heap); } void LastBossShootGaleArrowRoot::enter_(ksys::act::ai::InlineParamPack* params) { LastBossShootNormalArrowRoot::enter_(params); } void LastBossShootGaleArrowRoot::leave_() { LastBossShootNormalArrowRoot::leave_(); } void LastBossShootGaleArrowRoot::loadParams_() { LastBossShootNormalArrowRoot::loadParams_(); } } // namespace uking::ai