#include "Game/Actor/AI/aiLastBossSwordWhirlSlash.h" namespace uking::ai { LastBossSwordWhirlSlash::LastBossSwordWhirlSlash(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LastBossSwordWhirlSlash::~LastBossSwordWhirlSlash() = default; bool LastBossSwordWhirlSlash::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LastBossSwordWhirlSlash::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LastBossSwordWhirlSlash::leave_() { ksys::act::ai::Ai::leave_(); } void LastBossSwordWhirlSlash::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mIsNoCharge_d, "IsNoCharge"); } } // namespace uking::ai