#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LastBossSwordWhirlSlash : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LastBossSwordWhirlSlash, ksys::act::ai::Ai) public: explicit LastBossSwordWhirlSlash(const InitArg& arg); ~LastBossSwordWhirlSlash() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // dynamic_param at offset 0x38 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x40 bool* mIsNoCharge_d{}; }; } // namespace uking::ai