#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LastBossWeaponAttackRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LastBossWeaponAttackRoot, ksys::act::ai::Ai) public: explicit LastBossWeaponAttackRoot(const InitArg& arg); ~LastBossWeaponAttackRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mEnemyType_s{}; // static_param at offset 0x40 const bool* mIsStartBossBgm_s{}; // static_param at offset 0x48 const sead::Vector3f* mChaseDist_s{}; // static_param at offset 0x50 const sead::Vector3f* mChaseDistOffset_s{}; // static_param at offset 0x58 const sead::Vector3f* mReappearanceDist_s{}; // static_param at offset 0x60 const sead::Vector3f* mReappearanceDistOffset_s{}; // dynamic_param at offset 0x68 bool* mIsAttackPatternFixed_d{}; }; } // namespace uking::ai