#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LeadToTarget : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LeadToTarget, ksys::act::ai::Ai) public: explicit LeadToTarget(const InitArg& arg); ~LeadToTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mSuccessRadius_s{}; // static_param at offset 0x40 const float* mWaitDistance_s{}; // static_param at offset 0x48 const float* mResumeLeadDistance_s{}; // static_param at offset 0x50 const float* mOkPathFailRange_s{}; // static_param at offset 0x58 const float* mWaitFramesAfterArrive_s{}; // static_param at offset 0x60 const bool* mDontWaitIfLeaderIsAhead_s{}; // dynamic_param at offset 0x68 sead::Vector3f* mTargetPos_d{}; // dynamic_param at offset 0x70 ksys::act::BaseProcLink* mLeaderActor_d{}; }; } // namespace uking::ai