#include "Game/Actor/AI/aiLeaderDistanceSelector.h" namespace uking::ai { LeaderDistanceSelector::LeaderDistanceSelector(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LeaderDistanceSelector::~LeaderDistanceSelector() = default; bool LeaderDistanceSelector::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LeaderDistanceSelector::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LeaderDistanceSelector::leave_() { ksys::act::ai::Ai::leave_(); } void LeaderDistanceSelector::loadParams_() { getStaticParam(&mBoundaryDistance_s, "BoundaryDistance"); getStaticParam(&mOverlapDistance_s, "OverlapDistance"); getDynamicParam(&mLeaderActor_d, "LeaderActor"); } } // namespace uking::ai