#include "Game/Actor/AI/aiLeaveFromTarget.h" namespace uking::ai { LeaveFromTarget::LeaveFromTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LeaveFromTarget::~LeaveFromTarget() = default; void LeaveFromTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LeaveFromTarget::leave_() { ksys::act::ai::Ai::leave_(); } void LeaveFromTarget::loadParams_() { getStaticParam(&mLeaveDist_s, "LeaveDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai