#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LifeChangeDemoCaller : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LifeChangeDemoCaller, ksys::act::ai::Ai) public: explicit LifeChangeDemoCaller(const InitArg& arg); ~LifeChangeDemoCaller() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mLifeRatio_s{}; // static_param at offset 0x40 const bool* mOnlyOnce_s{}; // static_param at offset 0x48 const bool* mIsIgnorePlayerLand_s{}; // static_param at offset 0x50 sead::SafeString mDemoName_s{}; // static_param at offset 0x60 sead::SafeString mDemoEntryPoint_s{}; }; } // namespace uking::ai