#include "Game/Actor/AI/aiLifted.h" namespace uking::ai { Lifted::Lifted(const InitArg& arg) : ksys::act::ai::Ai(arg) {} Lifted::~Lifted() = default; void Lifted::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void Lifted::leave_() { ksys::act::ai::Ai::leave_(); } void Lifted::loadParams_() { getStaticParam(&mIsGetItem_s, "IsGetItem"); } } // namespace uking::ai