#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LimitedTimeredActorCreator : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LimitedTimeredActorCreator, ksys::act::ai::Ai) public: explicit LimitedTimeredActorCreator(const InitArg& arg); ~LimitedTimeredActorCreator() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mCreateTimer_s{}; // static_param at offset 0x40 const float* mCreateTimerRand_s{}; // static_param at offset 0x48 sead::SafeString mCreateActorName_s{}; // map_unit_param at offset 0x58 const int* mCreateLimit_m{}; // map_unit_param at offset 0x60 sead::SafeString mActorName_m{}; // aitree_variable at offset 0x70 void* mGeneratedActorLink_a{}; }; } // namespace uking::ai