#include "Game/Actor/AI/aiLineCheckTag.h" namespace uking::ai { LineCheckTag::LineCheckTag(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LineCheckTag::~LineCheckTag() = default; bool LineCheckTag::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LineCheckTag::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LineCheckTag::leave_() { ksys::act::ai::Ai::leave_(); } void LineCheckTag::loadParams_() { getMapUnitParam(&mLineCheckType_m, "LineCheckType"); getMapUnitParam(&mLineCheckVec_m, "LineCheckVec"); } } // namespace uking::ai