#include "Game/Actor/AI/aiLinkTagCheck.h" namespace uking::ai { LinkTagCheck::LinkTagCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool LinkTagCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LinkTagCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LinkTagCheck::leave_() { ksys::act::ai::Ai::leave_(); } void LinkTagCheck::loadParams_() { getStaticParam(&mSignalType_s, "SignalType"); getStaticParam(&mSetEnableJobTimerTiming_s, "SetEnableJobTimerTiming"); getStaticParam(&mIsNotConnectOn_s, "IsNotConnectOn"); getStaticParam(&mIsCheckChildEnd_s, "IsCheckChildEnd"); } } // namespace uking::ai