#include "Game/Actor/AI/aiLizalfosBreathAttack.h" namespace uking::ai { LizalfosBreathAttack::LizalfosBreathAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LizalfosBreathAttack::~LizalfosBreathAttack() = default; void LizalfosBreathAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LizalfosBreathAttack::leave_() { ksys::act::ai::Ai::leave_(); } void LizalfosBreathAttack::loadParams_() { getStaticParam(&mMinAttackTimeForTired_s, "MinAttackTimeForTired"); getStaticParam(&mMinTiredTime_s, "MinTiredTime"); getStaticParam(&mTiredTimeRate_s, "TiredTimeRate"); } } // namespace uking::ai