#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LizalfosBreathAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LizalfosBreathAttack, ksys::act::ai::Ai) public: explicit LizalfosBreathAttack(const InitArg& arg); ~LizalfosBreathAttack() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mMinAttackTimeForTired_s{}; // static_param at offset 0x40 const int* mMinTiredTime_s{}; // static_param at offset 0x48 const float* mTiredTimeRate_s{}; }; } // namespace uking::ai