#include "Game/Actor/AI/aiLynelArrowAttackSelect.h" namespace uking::ai { LynelArrowAttackSelect::LynelArrowAttackSelect(const InitArg& arg) : LynelArrowAttackSelectBase(arg) {} LynelArrowAttackSelect::~LynelArrowAttackSelect() = default; bool LynelArrowAttackSelect::init_(sead::Heap* heap) { return LynelArrowAttackSelectBase::init_(heap); } void LynelArrowAttackSelect::enter_(ksys::act::ai::InlineParamPack* params) { LynelArrowAttackSelectBase::enter_(params); } void LynelArrowAttackSelect::leave_() { LynelArrowAttackSelectBase::leave_(); } void LynelArrowAttackSelect::loadParams_() { LynelArrowAttackSelectBase::loadParams_(); } } // namespace uking::ai