#include "Game/Actor/AI/aiLynelArrowAttackSelectBase.h" namespace uking::ai { LynelArrowAttackSelectBase::LynelArrowAttackSelectBase(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LynelArrowAttackSelectBase::~LynelArrowAttackSelectBase() = default; bool LynelArrowAttackSelectBase::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LynelArrowAttackSelectBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LynelArrowAttackSelectBase::leave_() { ksys::act::ai::Ai::leave_(); } void LynelArrowAttackSelectBase::loadParams_() { getAITreeVariable(&mLynelAIFlags_a, "LynelAIFlags"); } } // namespace uking::ai