#include "Game/Actor/AI/aiLynelArrowAttackSelectOnce.h" namespace uking::ai { LynelArrowAttackSelectOnce::LynelArrowAttackSelectOnce(const InitArg& arg) : LynelArrowAttackSelectBase(arg) {} LynelArrowAttackSelectOnce::~LynelArrowAttackSelectOnce() = default; bool LynelArrowAttackSelectOnce::init_(sead::Heap* heap) { return LynelArrowAttackSelectBase::init_(heap); } void LynelArrowAttackSelectOnce::enter_(ksys::act::ai::InlineParamPack* params) { LynelArrowAttackSelectBase::enter_(params); } void LynelArrowAttackSelectOnce::leave_() { LynelArrowAttackSelectBase::leave_(); } void LynelArrowAttackSelectOnce::loadParams_() { LynelArrowAttackSelectBase::loadParams_(); } } // namespace uking::ai