#pragma once #include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LynelArrowBattle : public EnemyBattle { SEAD_RTTI_OVERRIDE(LynelArrowBattle, EnemyBattle) public: explicit LynelArrowBattle(const InitArg& arg); ~LynelArrowBattle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x90 const int* mWeaponIdx_s{}; // static_param at offset 0x98 const int* mAttackCount_s{}; // static_param at offset 0xa0 sead::SafeString mFrontCheckBoneName_s{}; // static_param at offset 0xb0 const sead::Vector3f* mFrontDirFromBone_s{}; }; } // namespace uking::ai