#include "Game/Actor/AI/aiLynelBackStepFromTarget.h" namespace uking::ai { LynelBackStepFromTarget::LynelBackStepFromTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LynelBackStepFromTarget::~LynelBackStepFromTarget() = default; bool LynelBackStepFromTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LynelBackStepFromTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LynelBackStepFromTarget::leave_() { ksys::act::ai::Ai::leave_(); } void LynelBackStepFromTarget::loadParams_() { getStaticParam(&mMoveDistMin_s, "MoveDistMin"); getStaticParam(&mMoveDist_s, "MoveDist"); getStaticParam(&mAddCheckAngle_s, "AddCheckAngle"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai