#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LynelBattle : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LynelBattle, ksys::act::ai::Ai) public: explicit LynelBattle(const InitArg& arg); ~LynelBattle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeaponIdx_s{}; // static_param at offset 0x40 const int* mCloseBattleRepeatMax_s{}; // static_param at offset 0x48 const int* mThroughAttackRepeatNum_s{}; // static_param at offset 0x50 const float* mCloseBattleStartDist_s{}; // static_param at offset 0x58 const float* mCloseBattleStartAngle_s{}; // static_param at offset 0x60 const float* mHornAttackRate_s{}; // static_param at offset 0x68 const float* mRoarRate_s{}; // static_param at offset 0x70 const float* mBreathStartLifeRate_s{}; // static_param at offset 0x78 const float* mRoarStartLifeRate_s{}; // static_param at offset 0x80 const float* mBattleEndDist_s{}; // static_param at offset 0x88 const float* mSkipBreathRoarRate_s{}; // static_param at offset 0x90 sead::SafeString mRoarFlamePartsKey_s{}; // static_param at offset 0xa0 sead::SafeString mBreathPartsKey0_s{}; // static_param at offset 0xb0 sead::SafeString mBreathPartsKey1_s{}; // static_param at offset 0xc0 sead::SafeString mBreathPartsKey2_s{}; // aitree_variable at offset 0xd0 int* mLynelAIFlags_a{}; }; } // namespace uking::ai