#include "Game/Actor/AI/aiLynelDistanceLostCheck.h" namespace uking::ai { LynelDistanceLostCheck::LynelDistanceLostCheck(const InitArg& arg) : DistanceLostCheck(arg) {} LynelDistanceLostCheck::~LynelDistanceLostCheck() = default; bool LynelDistanceLostCheck::init_(sead::Heap* heap) { return DistanceLostCheck::init_(heap); } void LynelDistanceLostCheck::enter_(ksys::act::ai::InlineParamPack* params) { DistanceLostCheck::enter_(params); } void LynelDistanceLostCheck::leave_() { DistanceLostCheck::leave_(); } void LynelDistanceLostCheck::loadParams_() { DistanceLostCheck::loadParams_(); getAITreeVariable(&mLynelAIFlags_a, "LynelAIFlags"); } } // namespace uking::ai