#include "Game/Actor/AI/aiLynelEscapeFromTarget.h" namespace uking::ai { LynelEscapeFromTarget::LynelEscapeFromTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LynelEscapeFromTarget::~LynelEscapeFromTarget() = default; bool LynelEscapeFromTarget::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LynelEscapeFromTarget::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LynelEscapeFromTarget::leave_() { ksys::act::ai::Ai::leave_(); } void LynelEscapeFromTarget::loadParams_() { getStaticParam(&mKeepTime_s, "KeepTime"); getStaticParam(&mSpaceDistMin_s, "SpaceDistMin"); getStaticParam(&mSpaceDist_s, "SpaceDist"); getStaticParam(&mMoveDistMin_s, "MoveDistMin"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai