#include "Game/Actor/AI/aiLynelFindPlayer.h" namespace uking::ai { LynelFindPlayer::LynelFindPlayer(const InitArg& arg) : EnemyBaseFindPlayer(arg) {} LynelFindPlayer::~LynelFindPlayer() = default; bool LynelFindPlayer::init_(sead::Heap* heap) { return EnemyBaseFindPlayer::init_(heap); } void LynelFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBaseFindPlayer::enter_(params); } void LynelFindPlayer::leave_() { EnemyBaseFindPlayer::leave_(); } void LynelFindPlayer::loadParams_() { EnemyBaseFindPlayer::loadParams_(); getAITreeVariable(&mLynelAIFlags_a, "LynelAIFlags"); } } // namespace uking::ai