#pragma once #include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LynelFindPlayer : public EnemyBaseFindPlayer { SEAD_RTTI_OVERRIDE(LynelFindPlayer, EnemyBaseFindPlayer) public: explicit LynelFindPlayer(const InitArg& arg); ~LynelFindPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x140 int* mLynelAIFlags_a{}; }; } // namespace uking::ai