#include "Game/Actor/AI/aiLynelNavMoveTarget.h" namespace uking::ai { LynelNavMoveTarget::LynelNavMoveTarget(const InitArg& arg) : LynelNavMoveNoStop(arg) {} LynelNavMoveTarget::~LynelNavMoveTarget() = default; bool LynelNavMoveTarget::init_(sead::Heap* heap) { return LynelNavMoveNoStop::init_(heap); } void LynelNavMoveTarget::enter_(ksys::act::ai::InlineParamPack* params) { LynelNavMoveNoStop::enter_(params); } void LynelNavMoveTarget::leave_() { LynelNavMoveNoStop::leave_(); } void LynelNavMoveTarget::loadParams_() { LynelNavMoveNoStop::loadParams_(); getStaticParam(&mStopGear_s, "StopGear"); getStaticParam(&mCliffCheckDist_s, "CliffCheckDist"); } } // namespace uking::ai