#pragma once #include "Game/Actor/AI/aiLynelNavMoveNoStop.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LynelNavMoveTarget : public LynelNavMoveNoStop { SEAD_RTTI_OVERRIDE(LynelNavMoveTarget, LynelNavMoveNoStop) public: explicit LynelNavMoveTarget(const InitArg& arg); ~LynelNavMoveTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x70 const int* mStopGear_s{}; // static_param at offset 0x78 const float* mCliffCheckDist_s{}; }; } // namespace uking::ai