#include "Game/Actor/AI/aiLynelNormal.h" namespace uking::ai { LynelNormal::LynelNormal(const InitArg& arg) : LandHumEnemyNormal(arg) {} LynelNormal::~LynelNormal() = default; bool LynelNormal::init_(sead::Heap* heap) { return LandHumEnemyNormal::init_(heap); } void LynelNormal::enter_(ksys::act::ai::InlineParamPack* params) { LandHumEnemyNormal::enter_(params); } void LynelNormal::leave_() { LandHumEnemyNormal::leave_(); } void LynelNormal::loadParams_() { LandHumEnemyNormal::loadParams_(); getAITreeVariable(&mLynelAreaAlarmPoint_a, "LynelAreaAlarmPoint"); getAITreeVariable(&mLynelAIFlags_a, "LynelAIFlags"); getAITreeVariable(&mLynelNoticeAttackRepeatNum_a, "LynelNoticeAttackRepeatNum"); } } // namespace uking::ai