#pragma once #include "Game/Actor/AI/aiLandHumEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LynelNormal : public LandHumEnemyNormal { SEAD_RTTI_OVERRIDE(LynelNormal, LandHumEnemyNormal) public: explicit LynelNormal(const InitArg& arg); ~LynelNormal() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x400 int* mLynelAreaAlarmPoint_a{}; // aitree_variable at offset 0x408 int* mLynelAIFlags_a{}; // aitree_variable at offset 0x410 int* mLynelNoticeAttackRepeatNum_a{}; }; } // namespace uking::ai