#include "Game/Actor/AI/aiLynelOnNoNavMeshPos.h" namespace uking::ai { LynelOnNoNavMeshPos::LynelOnNoNavMeshPos(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LynelOnNoNavMeshPos::~LynelOnNoNavMeshPos() = default; bool LynelOnNoNavMeshPos::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LynelOnNoNavMeshPos::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LynelOnNoNavMeshPos::leave_() { ksys::act::ai::Ai::leave_(); } void LynelOnNoNavMeshPos::loadParams_() { getStaticParam(&mJumpTimer_s, "JumpTimer"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mHeavySlopeAngle_s, "HeavySlopeAngle"); getStaticParam(&mNoJumpDist_s, "NoJumpDist"); getStaticParam(&mHyperJumpDist_s, "HyperJumpDist"); } } // namespace uking::ai