#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class LynelRecognizeTarget : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(LynelRecognizeTarget, ksys::act::ai::Ai) public: explicit LynelRecognizeTarget(const InitArg& arg); ~LynelRecognizeTarget() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mAttensionStartPoint_s{}; // static_param at offset 0x40 const int* mObserveEndPoint_s{}; // static_param at offset 0x48 const int* mDrawnWeaponPoint_s{}; // static_param at offset 0x50 const int* mWeaponAimPoint_s{}; // static_param at offset 0x58 const int* mAttackPoint_s{}; // static_param at offset 0x60 const int* mDashPoint_s{}; // static_param at offset 0x68 const int* mAppPoint_s{}; // static_param at offset 0x70 const int* mHorseRidePoint_s{}; // static_param at offset 0x78 const int* mDamagePoint_s{}; // static_param at offset 0x80 const int* mTrickedMaskPoint_s{}; // static_param at offset 0x88 const int* mBombPoint_s{}; // static_param at offset 0x90 const int* mAimPoint_s{}; // static_param at offset 0x98 const int* mNearDistPoint_s{}; // static_param at offset 0xa0 const int* mMiddleDistPoint_s{}; // static_param at offset 0xa8 const int* mTiredTime_s{}; // static_param at offset 0xb0 const int* mTiredPoint_s{}; // static_param at offset 0xb8 const int* mForceBattleStartTime_s{}; // static_param at offset 0xc0 const float* mNearDistance_s{}; // static_param at offset 0xc8 const float* mFarDistance_s{}; // static_param at offset 0xd0 const float* mAimAngle_s{}; // map_unit_param at offset 0xd8 const bool* mIsNearCreate_m{}; // aitree_variable at offset 0xe0 int* mLynelAIFlags_a{}; // aitree_variable at offset 0xe8 int* mLynelAreaAlarmPoint_a{}; }; } // namespace uking::ai