#include "Game/Actor/AI/aiLynelTackleMove.h" namespace uking::ai { LynelTackleMove::LynelTackleMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LynelTackleMove::~LynelTackleMove() = default; bool LynelTackleMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LynelTackleMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LynelTackleMove::leave_() { ksys::act::ai::Ai::leave_(); } void LynelTackleMove::loadParams_() { getStaticParam(&mThroughDist_s, "ThroughDist"); getStaticParam(&mCloseEndAngle_s, "CloseEndAngle"); getStaticParam(&mCloseEndDist_s, "CloseEndDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai