#include "Game/Actor/AI/aiLynelThreeBreathAttack.h" namespace uking::ai { LynelThreeBreathAttack::LynelThreeBreathAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} LynelThreeBreathAttack::~LynelThreeBreathAttack() = default; bool LynelThreeBreathAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void LynelThreeBreathAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void LynelThreeBreathAttack::leave_() { ksys::act::ai::Ai::leave_(); } void LynelThreeBreathAttack::loadParams_() { getStaticParam(&mNearRange_s, "NearRange"); getStaticParam(&mFarRange_s, "FarRange"); getStaticParam(&mIsCheckXZ_s, "IsCheckXZ"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai