#pragma once #include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class MagicBattle : public EnemyBattle { SEAD_RTTI_OVERRIDE(MagicBattle, EnemyBattle) public: explicit MagicBattle(const InitArg& arg); ~MagicBattle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x90 const int* mEnlargeTime_s{}; // static_param at offset 0x98 const int* mMagicPer_s{}; // static_param at offset 0xa0 const int* mAttackPowDirect_s{}; // static_param at offset 0xa8 const float* mAttackRatio_s{}; // static_param at offset 0xb0 const float* mBreathSize_s{}; // static_param at offset 0xb8 sead::SafeString mMagicName_s{}; }; } // namespace uking::ai