#include "Game/Actor/AI/aiMagneGrabSelect.h" namespace uking::ai { MagneGrabSelect::MagneGrabSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MagneGrabSelect::~MagneGrabSelect() = default; bool MagneGrabSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MagneGrabSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MagneGrabSelect::leave_() { ksys::act::ai::Ai::leave_(); } void MagneGrabSelect::loadParams_() {} } // namespace uking::ai