#include "Game/Actor/AI/aiMagneGrabbedPartsRangeSelector.h" namespace uking::ai { MagneGrabbedPartsRangeSelector::MagneGrabbedPartsRangeSelector(const InitArg& arg) : NewRangeSelect(arg) {} MagneGrabbedPartsRangeSelector::~MagneGrabbedPartsRangeSelector() = default; bool MagneGrabbedPartsRangeSelector::init_(sead::Heap* heap) { return NewRangeSelect::init_(heap); } void MagneGrabbedPartsRangeSelector::enter_(ksys::act::ai::InlineParamPack* params) { NewRangeSelect::enter_(params); } void MagneGrabbedPartsRangeSelector::leave_() { NewRangeSelect::leave_(); } void MagneGrabbedPartsRangeSelector::loadParams_() { NewRangeSelect::loadParams_(); getStaticParam(&mPartsName_s, "PartsName"); } } // namespace uking::ai