#include "Game/Actor/AI/aiMagneShaftRoot.h" namespace uking::ai { MagneShaftRoot::MagneShaftRoot(const InitArg& arg) : MagneShaftRootBase(arg) {} MagneShaftRoot::~MagneShaftRoot() = default; bool MagneShaftRoot::init_(sead::Heap* heap) { return MagneShaftRootBase::init_(heap); } void MagneShaftRoot::enter_(ksys::act::ai::InlineParamPack* params) { MagneShaftRootBase::enter_(params); } void MagneShaftRoot::leave_() { MagneShaftRootBase::leave_(); } void MagneShaftRoot::loadParams_() { MagneShaftRootBase::loadParams_(); } } // namespace uking::ai