#include "Game/Actor/AI/aiMagneShaftRootBase.h" namespace uking::ai { MagneShaftRootBase::MagneShaftRootBase(const InitArg& arg) : MagneStickRoot(arg) {} MagneShaftRootBase::~MagneShaftRootBase() = default; bool MagneShaftRootBase::init_(sead::Heap* heap) { return MagneStickRoot::init_(heap); } void MagneShaftRootBase::enter_(ksys::act::ai::InlineParamPack* params) { MagneStickRoot::enter_(params); } void MagneShaftRootBase::leave_() { MagneStickRoot::leave_(); } void MagneShaftRootBase::loadParams_() { MagneStickRoot::loadParams_(); } } // namespace uking::ai