#include "Game/Actor/AI/aiMagneSliderBlockRootThunder.h" namespace uking::ai { MagneSliderBlockRootThunder::MagneSliderBlockRootThunder(const InitArg& arg) : MagneShaftRootBase(arg) {} MagneSliderBlockRootThunder::~MagneSliderBlockRootThunder() = default; bool MagneSliderBlockRootThunder::init_(sead::Heap* heap) { return MagneShaftRootBase::init_(heap); } void MagneSliderBlockRootThunder::enter_(ksys::act::ai::InlineParamPack* params) { MagneShaftRootBase::enter_(params); } void MagneSliderBlockRootThunder::leave_() { MagneShaftRootBase::leave_(); } void MagneSliderBlockRootThunder::loadParams_() { MagneShaftRootBase::loadParams_(); } } // namespace uking::ai