#include "Game/Actor/AI/aiMagneStickRoot.h" namespace uking::ai { MagneStickRoot::MagneStickRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MagneStickRoot::~MagneStickRoot() = default; bool MagneStickRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MagneStickRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MagneStickRoot::leave_() { ksys::act::ai::Ai::leave_(); } void MagneStickRoot::loadParams_() { getStaticParam(&mDefaultConnectionDistance_s, "DefaultConnectionDistance"); getStaticParam(&mCollideRadiusFactor_s, "CollideRadiusFactor"); getMapUnitParam(&mCollideRadius_m, "CollideRadius"); getMapUnitParam(&mJoinSystemGroup_m, "JoinSystemGroup"); getMapUnitParam(&mRegistFromBeginning_m, "RegistFromBeginning"); getMapUnitParam(&mIgnoreObstacle_m, "IgnoreObstacle"); getAITreeVariable(&mIsTargetFixedAcceptor_a, "IsTargetFixedAcceptor"); } } // namespace uking::ai