#include "Game/Actor/AI/aiMagnetglove.h" namespace uking::ai { Magnetglove::Magnetglove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} Magnetglove::~Magnetglove() = default; bool Magnetglove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void Magnetglove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void Magnetglove::leave_() { ksys::act::ai::Ai::leave_(); } void Magnetglove::loadParams_() {} } // namespace uking::ai