#include "Game/Actor/AI/aiMainFieldDungeonSelect.h" namespace uking::ai { MainFieldDungeonSelect::MainFieldDungeonSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MainFieldDungeonSelect::~MainFieldDungeonSelect() = default; bool MainFieldDungeonSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MainFieldDungeonSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MainFieldDungeonSelect::leave_() { ksys::act::ai::Ai::leave_(); } void MainFieldDungeonSelect::loadParams_() {} } // namespace uking::ai