#include "Game/Actor/AI/aiMasquaradeSubTargetSelect.h" namespace uking::ai { MasquaradeSubTargetSelect::MasquaradeSubTargetSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MasquaradeSubTargetSelect::~MasquaradeSubTargetSelect() = default; bool MasquaradeSubTargetSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MasquaradeSubTargetSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MasquaradeSubTargetSelect::leave_() { ksys::act::ai::Ai::leave_(); } void MasquaradeSubTargetSelect::loadParams_() { getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai