#include "Game/Actor/AI/aiMasterSwordBase100EnemyRoot.h" namespace uking::ai { MasterSwordBase100EnemyRoot::MasterSwordBase100EnemyRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} MasterSwordBase100EnemyRoot::~MasterSwordBase100EnemyRoot() = default; bool MasterSwordBase100EnemyRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void MasterSwordBase100EnemyRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void MasterSwordBase100EnemyRoot::leave_() { ksys::act::ai::Ai::leave_(); } void MasterSwordBase100EnemyRoot::loadParams_() { getStaticParam(&mKillAttentionWaitFrame_s, "KillAttentionWaitFrame"); } } // namespace uking::ai