#include "Game/Actor/AI/aiMasterSwordRoot.h" namespace uking::ai { MasterSwordRoot::MasterSwordRoot(const InitArg& arg) : WeaponRootAI(arg) {} MasterSwordRoot::~MasterSwordRoot() = default; bool MasterSwordRoot::init_(sead::Heap* heap) { return WeaponRootAI::init_(heap); } void MasterSwordRoot::enter_(ksys::act::ai::InlineParamPack* params) { WeaponRootAI::enter_(params); } void MasterSwordRoot::leave_() { WeaponRootAI::leave_(); } void MasterSwordRoot::loadParams_() { WeaponRootAI::loadParams_(); getAITreeVariable(&mMagicCreateUnit_a, "MagicCreateUnit"); } } // namespace uking::ai